This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.
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