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Old 15-10-2005, 09:49 PM   #1
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Default pumpkin displacement

Hey, just a quick question I about displacement maps. Whenever I add a map to this otherwsie smooth rendering pumpkin it always breaks it up into quads. Why is that/how can I fix it?

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Old 20-10-2005, 09:37 PM   #2
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strange, can you post a screen dump of the one thats broken up?
There's nothing normal about normals. In FACT i think the are abnormal.
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Old 13-11-2005, 10:35 PM   #3
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What you do is select the pumpkin and you go to .soften/harden normals and you set the thin to 180(all soft). THen it should break up the faces... thing.
Nice pumpkin BTW
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