Is there a way to select only visible geometry?
Backface culling helps me not select polygons facing away, but I still select hidden geometry.
My issue is not selecting according to face direction but selecting according to what is visible.
Wireframe I can see back to front and want to be able to select all geometry. Shaded view, I want to be limited to select only visible geometry.
Is this possible in Maya?
Last edited by anaken1 : 24-10-2005 at 03:16 PM.