Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-10-2005 , 01:51 PM
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Join Date: Oct 2005
Location: London
Posts: 1

Help pls

hi guys,

i need your help to create the followings in Maya:

1- a ground/surface of the backyard--(using basic polygon primitive cube or plane)

2- a fence and posts --(fence elemants (planks) need to be modelled using a NURBS curve as a cross-section and modelled using loft and/or extrude commands)

3- a shed--(Modelled as a set of polygon primitives with appropriate transformations as well edited CVs, edges, faces)

i will be happy if can help me with this. It does not have to be all, as much as can.

thank you.

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