Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-10-2005 , 07:57 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

M4 Low poly

Here's an M4 I did cause I needed a weapon for an FPS game demo we're making in school. Don't know anything about weapons so I just looked at some photos.

Just 942 tris, and about 1.5 hour to model and texture. One colormap 512x512.

Attached Thumbnails
# 2 29-10-2005 , 03:07 PM
Subscriber
Join Date: May 2005
Posts: 38

hmm

hmm gun is to wide handles especially needs rounded edge to or it will hurt to pick it up wootness but it is looking tight texture wise and all.

# 3 18-11-2005 , 04:40 PM
JDigital's Avatar
Registered User
Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160
I think the gun looks great, good job. I agree that the handles are too thick as well as the clip.

shandaman You cant really round out the edges, its a low poly model.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads