Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-11-2005, 06:16 PM   #1
greenleaf
Subscriber
 
Join Date: Jan 2004
Location: United Kingdom
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Materials, shaders, what's the difference?

Can someone explain what the difference is between a 'material' and a 'shader'? I get confused when I read through the books.

thanks,
g.
greenleaf is offline   Reply With Quote
Old 06-11-2005, 08:49 PM   #2
goldo
Registered User
 
goldo's Avatar
 
Join Date: Aug 2005
Location: Croatia
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i'm really not sure, but i think that material is term that 3d studio max i using and shader i equivalent in maya...

but then i remembered a very importan thing...F1 ...

Maya help says:

Material - In rendering, a description of what an object looks like when it is rendered.
Also known as shader.

Shader - The specification of properties and lighting for a surface.
See material.

Hope i helped...
goldo is offline   Reply With Quote
Old 07-11-2005, 03:31 AM   #3
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Shader basically is the technical name for a material.
Phopojijo is offline   Reply With Quote
Old 07-11-2005, 02:35 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

my definitions probably aren't technically accurate, but I generally define it as Material + Texture(s) = Shader.

So, with that in mind, the entire connected nodes in the Hypershade (materials, textures, utilities, etc) that creates an effect I define as a Shader or Shading Group.

The material nodes (Lambert, Blinn, etc) are what I refer to as materials.

That's just me, though. But it works to keep it straight in my head when I explain it to others.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-11-2005, 05:27 PM   #5
greenleaf
Subscriber
 
Join Date: Jan 2004
Location: United Kingdom
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default shader, materials

Thanks guys for your input.

MT yours is a good definition , thanks.
greenleaf is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletinŽ Copyright © 2000-2015, Jelsoft Enterprises Ltd.