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Old 03-12-2005, 05:11 PM   #1
jpardoe
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Default Converting a polygonal object to subdiv...?

Hi, I'm new here, and also new to Maya! I look forward to talking to the experts on this forum, and hopefully I'll learn a few things.

I've just created a horse model using polygons and I wish to convert it into subdiv, but when I do so the subdiv takes the faces from the polygon and converts some of them into circles.

What should result in a smooth horse model, is now a horse model made up of circles and ovals, with lots of gaps in between. (see the screenshot)

Does anyone know how I can fix this?
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Old 04-12-2005, 02:01 PM   #2
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try converting it back to polys then merge all the vertices around the strange faces together and then use the cleanup tool (polygons>cleanup) with nomanifold geometry checked.
If that doesn't work you can try selecting all the faces and reverse their normals(edit polygons>normals>reverse).
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Old 04-12-2005, 05:12 PM   #3
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thanks, I got it sorted eventually. I had to merge verticies, normalise them, and then clean up.
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Old 04-12-2005, 05:45 PM   #4
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glad you sorted it how about posting ure work on the WIP section seems like it could be good
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Old 04-12-2005, 05:47 PM   #5
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ooh, thanks, i'll do that!
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Old 19-12-2005, 09:35 PM   #6
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thank you I LOVE MAYA and horse.. beatıful and candy thank..lesson to ımage
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Old 19-12-2005, 10:22 PM   #7
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what!?

been at the booze again sensensen?
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