Work is underway for my new book: The Game Animator's Guide to Maya. Right now, I'm working on the featured model of the project, a cowgirl character. I figured I'd let you guys follow along with the progress of it.
Here's the concept art drawn by my good buddy Steve Garcia, the same guy who did the concept for my first book.
And here's what's been done so far:
So, still very early.
There is no real polycount I'm going for, but I'm hoping to keep in in the 15,000 poly range.