Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-12-2005 , 03:01 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Nov/Dec Final NORMAL Entries!

Because of the holidays, I'm putting the threads up a bit early.

Post your finals here! Only final entries, please. If you'd like to comment on them, please do so at their original thread.

Final entries that are attached to the forum should be no larger than 640x480. If you'd like to post larger images, please link to them from your own hosting. Feel free to post wires, texture maps, etc and describe your entry. Make sure you post some sort of photograph of your chosen object so that we can get a nice comparison.

Only images posted in the final entry threads will be considered up for the final judging.

Thanks!

 
# 2 28-12-2005 , 07:28 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
I guess I'll be the first to post an entry.

Here's some links to more images. I tried to break it down into nice categories for easy viewing. I know some people don't like high res shots because of the awkward viewing constraints of a small monitor, so hopefully everyone will be able to see all the details.

3 more shots at 640x480 resolution showing different angles:

https://usera.imagecave.com/dilberts/5.jpg
https://usera.imagecave.com/dilberts/1.jpg
https://usera.imagecave.com/dilberts/6.jpg

2 composite shots at 640x480:

https://usera.imagecave.com/dilberts/4.jpg
https://usera.imagecave.com/dilberts/2.jpg

3 high res hots at 1024x768:

https://usera.imagecave.com/dilberts/3highres.jpg
https://usera.imagecave.com/dilberts/5highres.jpg
https://usera.imagecave.com/dilberts/4highres.jpg

3 shots of some close up details:

https://usera.imagecave.com/dilberts/rgt_eng_close.jpg
https://usera.imagecave.com/dilberts/lft_eng_close.jpg
https://usera.imagecave.com/dilberts/headlampsclose.jpg

Finally, 2 reference shots (best I could find):

https://usera.imagecave.com/dilberts/roadstar1.jpg
https://usera.imagecave.com/dilberts/roadstar2.jpg

And my shot for the actual thread:

Had a great time working for this competition, and learned a bunch along the way. Good luck to all the other entries.


user added image

Attached Thumbnails
 
# 3 28-12-2005 , 07:15 PM
mayafreak3's Avatar
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Join Date: Jun 2005
Location: inside
Posts: 369

Final Entry

Tools used for Creation:
Maya 6.5, ZBrush 2.0, Adobe Photoshop CS2, HDRshop

Image Info:
Rendered in Mental Ray 1024/768
Final Gather and IBL in light emission mode with an array of 144 lights.
8 Displacements with Poly/Sub-D approximations.
58 Materials

I had a great time with this competition and I would like to thank all of the other artists involved in this for their helpful comments in my thread. There are many fantastic entries and I wish everyone goodluck in the competition. It was super fun... and...

Have a Happy New Year!

Materials Image:
https://conjuremedia.com/SlotMachineMaterials.jpg

Textures Image:
https://conjuremedia.com/SlotMachineTextures.jpg

Realism Contest Entry 1024/768 Version:
https://conjuremedia.com/FinalImageEL.jpg

And 640/480 version for the thread:

Attached Thumbnails

Last edited by mayafreak3; 28-12-2005 at 08:03 PM.
 
# 4 30-12-2005 , 02:41 AM
BMS's Avatar
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Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Hi Guys,

This is the original Model and Radio Control.
https://www.alphalink.com.au/~bmsweb/trout/Orig.jpg

I didn't put on the stickers because I think it really doesn't do anything for the model. The image size is 800 x 384 which is the same pixel count as 640 x 480. I know the Radio still isn't close enough to the camera for most peoples taste, but the V-Tail plane is supposed to be the main model.

All The Best for the New Year Guys and good luck to all.

Attached Thumbnails
 
# 5 30-12-2005 , 06:22 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
First let me say I really enjoyed this challenge and the standard of entries is incredible.Goodluck to all that participated.

Here are just a couple of references ,I don't have an exact reference for the model as there are many model numbers but here are two variations of the same model the one on the right being a replica has a cd changer so not entirely accurate to my model.

Attached Thumbnails
 
# 6 30-12-2005 , 06:23 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
And here is my final scene ...
Happy New Year to all user added image

Attached Thumbnails
 
# 7 30-12-2005 , 06:43 PM
vim's Avatar
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Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
 
# 8 31-12-2005 , 04:32 PM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
better get this one in quick user added image
This is a model of a light coloured cello (light coloured versions are not that common). Final renders are using mental ray with mostly the default settings, final gather turned on and and a generic HDRI.

Final entry- 480x640 (will attach it to the bottom of this posting too):
https://www.flash-fx.net/3D/images/ce...l_collage1.jpg

Full shot:
https://www.flash-fx.net/3D/images/ce...final_full.jpg

Bottom view:
https://www.flash-fx.net/3D/images/ce...ottom_side.jpg

Top angle view:
https://www.flash-fx.net/3D/images/ce...l/top_side.jpg

Head and neck side view:
https://www.flash-fx.net/3D/images/ce.../rear_side.jpg

Composite tryout:
https://www.flash-fx.net/3D/images/ce...site_test1.jpg

Couple of reference pics (with different lighting to show that the texture is light in some shots and dark in others):
https://www.flash-fx.net/3D/images/cello/final/ref1.jpg
https://www.flash-fx.net/3D/images/cello/final/ref2.jpg
https://www.flash-fx.net/3D/images/cello/final/ref3.jpg

Then an attached version of the final entry:

Attached Thumbnails

Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 31-12-2005 at 04:35 PM.
 
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