Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-12-2005, 11:53 AM   #1
anthelme
Registered User
 
anthelme's Avatar
 
Join Date: Dec 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default How to creat a simple skin model

I'm a newbie. I've project to creat a simple skin model with 3-layers sturcture. Someone can tell me what skill should be used to achive this aim? Polygonal Modeling, NURBS Modeling or others? please help me!!
anthelme is offline   Reply With Quote
Old 19-12-2005, 05:34 PM   #2
tece
Registered User
 
Join Date: Jan 2004
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Like a scientific model of the skin layers? hmmm well if you want an organic feel, i would use curves and nurbs. I can't give you much advice myself but you should probably go by trial and error.
tece is offline   Reply With Quote
Old 19-12-2005, 05:54 PM   #3
anthelme
Registered User
 
anthelme's Avatar
 
Join Date: Dec 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yes, just like a scientific model of Skin.
I'm trying many times by using Polygon Modeling, but I haven't successed yet.
Need I creat each layer separately? and then lap them togother?
thanks
anthelme is offline   Reply With Quote
Old 19-12-2005, 06:03 PM   #4
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

THats odd, see for a newbie project, I would choose a nice inorganic architectural object, or maybe a car, And if you want a nice organic one, you may want to go for a hand, or a head.

just my 2 cents
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 20-12-2005, 07:16 AM   #5
anthelme
Registered User
 
anthelme's Avatar
 
Join Date: Dec 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

sorry, i'm not very clear about your meanings.
what should i do first?
anthelme is offline   Reply With Quote
Old 26-12-2005, 11:48 PM   #6
swankymonkey
Subscriber
 
Join Date: Jul 2004
Location: Northern California
Posts: 445
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If it were me, I would define the skin layers with the texture map. Unless you need them to be separate pieces. Personally, I would use polygons. Just modify a cube to suit your needs.

Goodluck!

Dave
swankymonkey is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.