Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-12-2005 , 05:14 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10

Modeling fault

Hey

I'm modeling a head with Polygon's. But when I smooth the Scene are there some linies or something. Can someone help me?

Attached Thumbnails
# 2 15-12-2005 , 06:30 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
polygons>normals>soften/harden, set to softest:attn:
user added image cheers
andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 15-12-2005 , 06:42 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10
thx for the answer, but it doesn't work user added image
It only makes the effect harder...

Other ideas?

# 4 15-12-2005 , 06:49 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10
in the normal mode (without smooth), there're no such "lines" on the face. Only with smoothing or polygons->normals->softer is this "effect" visible...


Edit:

@4: No changes with rendering!

Attached Thumbnails

Last edited by LyNx_5.0; 15-12-2005 at 07:04 PM.
# 5 15-12-2005 , 06:58 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
render the image see if there visable then.

# 6 15-12-2005 , 07:05 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by LyNx_5.0
thx for the answer, but it doesn't work user added image
It only makes the effect harder...

Other ideas?

are you sure youre going in the option box and putting the slider to softest?

# 7 15-12-2005 , 07:08 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10
YES, I'm realy sure: Fpr the prove: It's not under polygons->normals->...., but it's under polygons edit->normals->....


LyNx

# 8 16-12-2005 , 01:14 PM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110
Are the vertices along those edges merged?

# 9 16-12-2005 , 03:54 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10
all vertices in the scene are merged! I've checked it twice...

# 10 18-12-2005 , 08:47 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
I generally set all the faces to the outside (or front whatver its called)
Then I select the edges that are being bad and do a polygons -> smooth (to all soft)
Sometimes its an idea to delete all your history on it after setting the faces to front and then try the soften edges.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads