This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
in the normal mode (without smooth), there're no such "lines" on the face. Only with smoothing or polygons->normals->softer is this "effect" visible...
I generally set all the faces to the outside (or front whatver its called)
Then I select the edges that are being bad and do a polygons -> smooth (to all soft)
Sometimes its an idea to delete all your history on it after setting the faces to front and then try the soften edges.
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