Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-12-2005 , 07:12 AM
Registered User
Join Date: Jun 2005
Posts: 22

Major Sub-D glitch!

Hi,

I was well into modeling a character for a short movie and I ran into into this weird bug:

whenever I convert an a poly object into subsurface division (alt+`) it works fine:

Before conversion:
https://www.student.cs.uwaterloo.ca/~.../3d/help/1.jpg

After conversion:
https://www.student.cs.uwaterloo.ca/~.../3d/help/2.jpg

so far so good.

The trouble begins whenever I undo that conversion (using 'z' key), the resulting shape is some sort of mix between poly and sub-d surface:

https://www.student.cs.uwaterloo.ca/~.../problems1.jpg

a closer look:

https://www.student.cs.uwaterloo.ca/~...lems_zoom1.jpg

There seems to be some sort of residual cage underneath, you can see it when I move the vertices. That cage seems to be unselectable as well:


https://www.student.cs.uwaterloo.ca/~...lems_zoom2.jpg


If anyone knows how to fix this, your help is greatly appreciated. I've pretty much stopped all modeling trying to find out how to fix this.

Thanks

# 2 04-01-2006 , 12:15 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
select all your geo. open hypergraph. show input/output connections. delete history, delete all blind nodes.

edit: your pics canĀ“t be viewed - access forbidden.

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