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Old 07-01-2006, 02:09 PM   #1
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Default Cloth on a Game character

I loved the newbie Cloth Shirt Tutorial. Throughout the tutorial there was a relatively high polygon model, and although there is a base polygon count which was set at 25 initially in the cpStitch tool, the Tshirt itself tended to have a lot of polys.

Is it worth having even a low base polycount cloth tshirt for a character to be used in a game engine where there are polycount limitations?

Seeing fabric sway after a movement is always pretty. There won't be any dynamic cloth rendering etc, it was just a thought to have it precalculated in the animation. My hunch tells me no though.

Thanks for the tutorials and the excellent website.
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Old 07-01-2006, 02:44 PM   #2
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Hey, and welcome to the site.
No, not on a game character, that just has to be precalculated and pre-programmed polygonal cloth... not dynamic cloth.

Hope That helped.
cYa LaTeR,
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