I made a displacement map for my model using Zbrush. It's a 16 bit Tiff file.
I set up everything in Maya as per the instructions but when I try to render with Mental Ray, I get a message that the tif file format or sub-format is not supported. I don't get it. Plus, when I try to render, the system almost comes to a hault..
When I render the same model with the same displacement using Maya's renderer, it works.
With mental Ray I have to convert the model to SubD before rendering. With Maya's renderer, I don't have to.
any ideas what might be going wrong?