Advice for building a Handbag/pocketbook?
Newbie, here. But I've done turorials and read A LOT of the manual. I actually got the program so I could ultimately be able to do animation, etc. (filmmaker) but the more time-sensitive reason waas to render 3D images and animations of my wife's handbag designs. Need to start getting this together. So...
Seems like the NURBs are the good choice, or subdivs, and then convert to Polys? Tried the Cylinder Subdiv, and it's a possibility. Not sure. They'll be leather and semi-hard, semi-soft. You know...a handbag. Need to make the inside and outside in ithe same structure, which means an emptied-out structure. Would like to show the thickness of the material. (Even stitches when I get to that point.)
Any pointers as to which primitives, and under which geometric family, would be wonderful.
I guess I'll attach a pic or two to show that I've started to do my homework, here.
Thanks so very, very much.