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Old 04-03-2006, 12:33 AM   #1
mirek03
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Default DAR

I've been inspired to TRY repeat and repeat again.., TRY this thing called DAR. It looks JAL, I was thinking soviet but obviously I'm very wrong there, probably Boeing and another European company, I don't yet know it's history or have any detailed specs or pictures but.., here goes. I'll start with a poly cube and image planes.
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Old 04-03-2006, 02:14 AM   #2
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any advice...? I'm about to plunge into the world of polys and exruding.., are he plans set properly?
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Old 04-03-2006, 04:38 AM   #3
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well its better if you match up your image in phtotshop but if they do match up in maya then go ahead. i cant wait to see how this turns out.
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Old 04-03-2006, 04:57 AM   #4
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I used nurbs instead. now I'm thinking how to do the wings, I've tried extruding but run into problems?? any clues.

so far...
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Old 04-03-2006, 10:53 AM   #5
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looks like a good start to me. the nose looks a bit lumpy so it may need to be smoothed out bit. as for the wings i would start out with a poly plane then extrude the edges to get the basic shape.but i am a noobie to this so dont hold me to it.
the aircraft itself looks like a boeing experiment at a supersonic aircraft im not sure or it could be the russian replacement to there version of concorde lol.not sure really nice looking thing though
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Old 04-03-2006, 04:17 PM   #6
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bumpy, do you mean the cockpit area, i mean do you recognize the cockpit area but still think that the area is bumpy or you don't recognize the cockpit area at all and it just looks like a bunch of bumps??

thanks
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Old 04-03-2006, 04:34 PM   #7
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If you try doing the wings in nurbs, you will be at if for a long time . . . better off using that time to learn polys . . . been there, done that . . . :headbang:
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Old 04-03-2006, 05:13 PM   #8
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the cockpit area seems not flow into the rest of the fuselage the seems to have a lil ridge, i think its where the windows are meant to be.
it is reconisable just needs a bit of work to get it spot on.
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Old 04-03-2006, 05:41 PM   #9
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yea, i exruded the faces ect to come yp with this. just a block but is late cany sleep. Hard to see imsge I might have to look for more info.

I'll try and get the cockpit right, ..? soft sculpture?? CVs?

anyway heres some more, any advice very welcome.
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Old 04-03-2006, 05:43 PM   #10
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jesus, forgot the picture, head sleepy??
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Old 04-03-2006, 06:00 PM   #11
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Hey Mirek

Interesting looking plane.

As far as the building of it goes, with nurbs you are making a rod for your own back I think, as they are fiddly, and when you come to texture it....


My suggestion is to poly cube it very lo to get a basic shape. Then you have the choice to go to subds or smooth proxy. But by keeping it a low poly you can then work away the hard edges like in a sculpture. Neat looking plane though

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Old 04-03-2006, 06:08 PM   #12
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looking good for the basic wing shape.works well.
just play around with the cv to get a shape ur happy with on the fuselage
keep it up
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Old 05-03-2006, 12:37 AM   #13
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of course many thanks guys. Jay 'll redo the body in polys. The wings are polys, at spakooggie's suggestion. Just looked at mikes 'estrude tool' tut. makes life easier understanding the 'split poly tool.'

back to the drawing board. Should i import the jpegs on the image plans into maya projects or is it OK to leave them in the 'textures libary' on my other drive (d) where they live.

thanks again,
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Old 05-03-2006, 11:40 AM   #14
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Cool

You can leave the images where they are as once you save Maya will 'reference' them to the source folder anyway in this case your D drive. Theres no need to worry about placing them here there and everywhere

Cheers for now

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Old 05-03-2006, 12:26 PM   #15
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thanks mate, good to have this help. It's a big program

I didn't get to do the body today. I did some filming last night and went shopping for a wacom today with the money.
I've been editing the footage (a 15 year old Liza Menely) today because there's more money coming from that too, Uni tomorrow morning and Maya in the afternoon,
catch yu
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