Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-03-2006 , 10:26 AM
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A Shot Of Walkerman Interface

This is a shot of the Mel program "Walkerman" interface . . . the code is posted under mel downloads . . . This project has been my pet project for about 3 years now, and I am still coming up with new features to add now and then . . . X-Ray is on so it shows how the bones are laid out.

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 2 05-03-2006 , 08:47 PM
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Some of you who have downloaded this program may not have discovered the "stabilization" button . . . . it makes a huge difference. After you have the bones placed properly and you are ready to animate, before you skin the character, hit the stabilize button, then skin the character. Then when you drop the arms, it will look better, because if you do not add the stabilization, it will not look right.

One of the real handy things about this program is also that if you need to re-pose, all you have to do is rewind and hit the pose button. It is easy to un-skin and re-skin, so if you later decide you need to modify you character, it is no big deal.

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
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