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Old 04-03-2006, 10:49 AM   #1
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Falott's Avatar
Join Date: Jan 2005
Location: vienna
Posts: 1,095
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Default polyunite_merge_convertToSubD

first attempt - not really a script, but it´s WORKING!

I use to convert from poly to subD a lot when modeling and sometimes need to make a "complete" geometry out of the half one but forget to keep a original version. this script is not really neccesary but prevents me from pressing some extra shelf buttons.

my intention is to build a gui which too offers the possibility to automatcally snap-move all borderVerts to the mirrored axis. I still need to figure out.. cause this script isn´t working in case the borderVerts are just somewhere in space.

this is of course free for everyone to try.

// take your half geometry and create a full one - leaving the original mesh beside//
// select the geometry - make sure all borderVerts are snaped to zero on x-axis//

rename tmpOrig_1;
duplicate -n tmpSide1 tmpOrig_1 ;
duplicate -n tmpSide2 tmpSide1 ;
setAttr "tmpSide2.scaleX" -1 ;

// unite side1 and side2//
polyUnite -n tmpUnite tmpSide1 tmpSide2 ;
select -r tmpSide1 tmpSide2 ;

// merge united objects CVs//
select tmpUnite;
polyMergeVertex -d 0.0001 -ch 0;

select -r tmpUnite ;
doSubdivCreate ( "2", { "1","1","100000","10"} ) ;
pickWalk -d up;
rename sDivUnite_1;
setDisplaySmoothness 3;

hide tmpOrig_1;
everything starts and ends in the right place at the right time.
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