Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-03-2006 , 05:23 PM
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Beveled polygon shows no bumb

Hi there.

I created a cube.
Shaded the cube with a blinn.
Conected a fractal texture as a bumbmap for the blinn.

I render the cube with maya software render, and I get a cube with bumbs.

I now select the cube and bevel it.
I render again and the bubs dosent show.

Why? Any ideas how to correct this?

# 2 27-03-2006 , 10:53 AM
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fix the uvs I would think. If you bevel then you are changing the topology of the uvs.

try that

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