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Old 28-03-2006, 01:40 PM   #1
Syphon
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Ok so i have this giant chunk of wood and all i want to do is emboss a symbol into it, so i find a TTF i liked and polyed the text, Extruded the edges and tried a boolean but when i do all of it dissappears. Please Help its so simply but so hard what am i not doing :headbang:
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Old 25-04-2006, 12:34 PM   #2
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Have you tried using the image as a bump or displacement map.

That would be a quick and simple way to get this detail in. I did the same for a masonic symbol on a model I used. Less polys and easier to update, than remodelling.
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Old 07-05-2006, 04:48 AM   #3
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Yes, a bump map would work, or a displacement map would work, although there's limitations on both. Bump maps aren't affected at all by raytracing (its in some ways more along the lines of a post-render effect) so there wouldn't be shadows inside the emboss. For displacement maps... I personally have yet to find a way to get displacement maps to go in - they seem to bump things out for me.

As for your boolean problems... If all you extruded were edges, that could be your biggest problem. if you tried to boolean a section that was just an open border of edges, the program can't tell which way is in or out. That could be problem number one, although I can't really tell without a slightly more accurate account of what you're doing. If you can close those faces, your problem might be solved.
In any case you may want to hit polygons>cleanup to make sure nothing funny is happening....

Oh, and as of (at least) maya 6.5 and later, maya has a text function (where you can type in text and it spits out a geometry version of it; see create>text). If all you need is embossing of actual text, you should be able to get words and letters (ready for booleaning, I suspect) from there.
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Old 14-05-2006, 07:45 AM   #4
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when u say it all dissapears....this might be happeing if the poly count on the surface your doing the boolean on doesnt have enought polys....try upping the count in x,y,z as required
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