Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-04-2006 , 05:11 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Goro's Twin brother

Here's my work in progress. I probably won't be working on it again until summer when my schedule clears in a month or 2. I thought I'd maybe get some tips to jog down until then. My plan is to fix the face, add giant horns on his head and refine the wings. Of course give him a toga or whatever you call it. (Rags like sumos or the last boss in street fighter 3 to cover his nuts. user added image

I'll need to figure out how to do that also. I'm not use to doing draperies yet.

Anyhow any suggestions would be nice and maybe some more ideas. user added image

Attached Thumbnails
# 2 29-04-2006 , 05:12 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
.

Attached Thumbnails

Last edited by Anhslaught; 29-04-2006 at 05:21 AM.
# 3 29-04-2006 , 05:16 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
..


Last edited by Anhslaught; 29-04-2006 at 05:19 AM.
# 4 29-04-2006 , 05:17 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
...

# 5 29-04-2006 , 05:22 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
dsf

Attached Thumbnails
# 6 29-04-2006 , 05:23 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
bcn

Attached Thumbnails
# 7 29-04-2006 , 01:06 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
well ill b the first to comment

it is nice i like the design of it will look nice and it looks nicely modelled
unfortunatly im not sure how to fix ur problem

but good luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 8 29-04-2006 , 02:20 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
To Stop that 'spreading' on the wing, just add some more geometry (in poly) closer to it to give it a sharper edge or you could go to the subd menu set and apply a full crease on the edges. Rember Subds are a smoothing algorythm, the less geometry you have the smoother the effect, unless of course you do the above

Jay

# 9 29-04-2006 , 06:40 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Wow - cool model Anhslaught - very effective anatomy. The one (small) area that I am not sure about is the area between the small toe that sticks inward and the other two toes. It just looks like it needs a bit more of an arch there, if you know what I mean. Excellent work though - I like the way you have resolved the two sets of arms - this will look great animated.

user added image

# 10 29-04-2006 , 11:28 PM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Originally posted by Jay
To Stop that 'spreading' on the wing, just add some more geometry (in poly) closer to it to give it a sharper edge or you could go to the subd menu set and apply a full crease on the edges. Rember Subds are a smoothing algorythm, the less geometry you have the smoother the effect, unless of course you do the above

Jay

Hey thanks Jay. I played with the crease tools but I only use the subD to see how it looks smoothed so....when I go back to poly and then to subD again the crease is gone. :/

I was playing around with it and found out you can actually convert to SubD w/out merging the verts, which solved the problem.

# 11 29-04-2006 , 11:31 PM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Originally posted by arran
Wow - cool model Anhslaught - very effective anatomy. The one (small) area that I am not sure about is the area between the small toe that sticks inward and the other two toes. It just looks like it needs a bit more of an arch there, if you know what I mean. Excellent work though - I like the way you have resolved the two sets of arms - this will look great animated.

user added image

Hey yeah Arran,
I know exactly what you're talking about. It's short and looks like a little weewee haha. I need to probably make it longer and give it that arch and extrude the knuckles more so it wouldnt look like it's floating or something. To me right now it looks like it's a useless toe.

# 12 30-04-2006 , 09:51 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah the crease will disappear because when you go back to poly you are intially deleting the subds history.

Glad its sorted out now though..

Cheers
Jay

# 13 04-05-2006 , 06:27 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
My new head.

Attached Thumbnails
# 14 04-05-2006 , 06:28 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
side

Attached Thumbnails
# 15 04-05-2006 , 06:30 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
3/4

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads