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Shading, Lighting and Rendering the Bedroom in MR

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Robot volume one - Modeling with animation in mind

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Spach-Alspaugh House the complete courseware

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Burt The Cartoon Dinosaur Vol 01 - Modeling

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 05-05-2006, 07:23 AM #1 skywola Registered User     Join Date: Jan 2004 Location: Tempe, Arizona, USA Posts: 224 Thanks: 0 Thanked 0 Times in 0 Posts Pyramid Here's a challege if anyone is interested in some texturing and bump mapping practice . . . this is a picture I took a long time ago from the top of one of the Great Pyramids Of Egypt . . . I'm presently working on coding my Walkerman project for a bird, if no one takes this up maybe I'll do it sometime . . . Attached Thumbnails   __________________ "The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
 07-05-2006, 11:57 PM #2 bobalie Registered User     Join Date: Mar 2006 Location: Canada, British Columbia, Victoria Posts: 289 Thanks: 0 Thanked 0 Times in 0 Posts So the pyramid is the challenge, right? Is it that hard to texture a pyramid?
 08-05-2006, 02:03 AM #3 skywola Registered User     Join Date: Jan 2004 Location: Tempe, Arizona, USA Posts: 224 Thanks: 0 Thanked 0 Times in 0 Posts The Great Pyramid is 756 feet long on each side, 450 high and is composed of 2,300,000 blocks of stone, each averaging 2 1/2 tons in weight. If you wanted to make it realistic, you would not be able to use just any old random function to emulate its shape. So you would be looking at a rather complex bump map. Of course, there is the easy way out . . . make it as it appeared when it was new. . . __________________ "The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
 24-05-2006, 02:05 AM #4 bobalie Registered User     Join Date: Mar 2006 Location: Canada, British Columbia, Victoria Posts: 289 Thanks: 0 Thanked 0 Times in 0 Posts hmm yes

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