thank you so much for the input. this is my first attempt at doing 3d logos.... as far as beveling the edges, this was created from a curve i drew, so its in nurbs. i tried converting to polys, but for some reason, the shading didnt really look right. maybe it was the way that the normals were facing, but it was real difficult for me to get that to work.
hdri was mentioned... forgive me, but i have no idea what that is... i would need a lil more info on that. i want to continue to work with it, so anything that would point me in the right direction is helpful. i definately do want to have it on a surface, with a reflection, because i havent really seen examples of a free floating logo, though im sure that it can stand alone if rendered correctly. thanks again.