Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-05-2006, 06:30 PM   #1
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default Azkaban Prison

Well, I was doodling today and decided that i wanted to put down in pixels and pixols my interpetation of Azkaban Prison, The Dementor Gaurds and maybe.. Sirius Black Escaping.

I actually started this a few months ago, but the poly count was getting way too high for me to get the detail that i wanted and I didnt want to sit down in PS to generate displacement maps.

With my recent purchase of ZBrush i imported the low poly and finally got it all cleaned up. I think ill finish it now.
Attached Thumbnails
 
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 11-05-2006, 06:32 PM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looking forward to this!

Great start on the Dementor
gster123 is offline   Reply With Quote
Old 11-05-2006, 07:24 PM   #3
Gamestarf
Subscriber
 
Gamestarf's Avatar
 
Join Date: Feb 2006
Location: Netherlands
Posts: 165
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool
Gamestarf is offline   Reply With Quote
Old 11-05-2006, 07:46 PM   #4
errethakbe
Subscriber
 
Join Date: May 2005
Posts: 240
Thanks: 0
Thanked 1 Time in 1 Post
Default

whoooa, cool dementor!!!! MAKE IT FLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYY

errethakbe is offline   Reply With Quote
Old 11-05-2006, 08:39 PM   #5
FubaR
Registered User
 
FubaR's Avatar
 
Join Date: Jun 2004
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Really nice so far...keep updating.
__________________
The Minas Tirith Project - Building Modeler
Minas Tirith Project - Homepage
FubaR is offline   Reply With Quote
Old 11-05-2006, 09:03 PM   #6
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

lookin nice

should look sweet with some textures on it

:bow:
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 11-05-2006, 09:14 PM   #7
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

putting some textures together righty now
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 11-05-2006, 10:44 PM   #8
ericmattison81
Subscriber
 
Join Date: Dec 2005
Location: Boston
Posts: 339
Thanks: 0
Thanked 0 Times in 0 Posts
Default

how hard is zbrush to use because im getting sick of doin the details in maya. so far its comming along very nice
__________________
Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
ericmattison81 is offline   Reply With Quote
Old 12-05-2006, 02:17 AM   #9
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok, I both LOVE and HATE ZBrush.. They are both strong words, but I can't think of anything else to explain it. after being used to the stability and precision of Maya, Zbrush feels kind of like an amature interface. Maybe im just spoiled, but for a program ....SO USEFULL.... I'd think it would have a better GUI.

All in all ZBrush is worth every penny at it's current price.

ps. the level of detail you can get to on ZBrush is incredible. Texturing and Displacement maps have never been better. just make sure to use Maya to set UV's if you intend on going back to maya.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick : 12-05-2006 at 02:23 AM.
iron_tick is offline   Reply With Quote
Old 12-05-2006, 11:24 AM   #10
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Ypu can download a trial of Z-brush of pixlogics site for free if anyone dosent know.

Need to get round to having a play with it.

Looking forward to some updates Iron Tick
gster123 is offline   Reply With Quote
Old 12-05-2006, 05:32 PM   #11
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, i had to actually redo the model in ZBrush because stupid me forgot to layout my uv's.
Attached Thumbnails
 
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 13-05-2006, 12:32 AM   #12
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

first try at zbrush texturing.
Attached Thumbnails
 
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 13-05-2006, 01:03 AM   #13
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

oh cool! did you say u modeled the whole thing in ZB?

and even if u didnt, Good start!
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 13-05-2006, 01:27 AM   #14
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I made the low poly in maya. I dont like ZSpheres.

The texturing is all zbrush as well as the fine detail around the lips and the pits in the skin. here is the low poly that will take my displacement map from zbrush.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick : 13-05-2006 at 01:36 AM.
iron_tick is offline   Reply With Quote
Old 13-05-2006, 01:38 AM   #15
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

here it is sorry.
Attached Thumbnails
 
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.