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Old 12-05-2006, 04:34 PM   #1
Anthonytony
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Default MUZZLE FLASH

Hi Guys,

I'm currently working on a animation which involves a guy firing a big gun, but I have no idea how to make a muzzle flash.
It could be in an easy way by putting a transparent fire texture onto a plane, then animate the plane appearing and disappearing, but again I have no idea on how to do this on the time line.
If anyone has any ideas or knows how to make a muzzle flash, I'll be grateful if you let me know.

Cheers



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Old 12-05-2006, 09:34 PM   #2
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well, you could keyframe a glow effect, maybe a sphere with glow on and "hide source". and you can keframe the glow.
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Old 13-05-2006, 12:01 AM   #3
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alpha mapped planes are used in doom 3......
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Old 13-05-2006, 03:51 AM   #4
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I haven't used them before, so I may be way off the mark, but I would have thought that you could make the flash using particles...
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Old 13-05-2006, 01:09 PM   #5
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I suggested glow cuz it would be the easiest method.

Particles like smoke, fire, etc would make the most realistic way, but you wouldn't probably use many for a game.
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Old 13-05-2006, 03:45 PM   #6
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have a look at this

http://www.quantumpetshop.com/tutorials/guns.asp

might be useful to u
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Old 15-05-2006, 03:24 PM   #7
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Thanks Guys,

Thanks to you, I have a better idea of how to execute a muzzle flash in my animation.
As soon as I get my project and presentations out of the way I will post up my fist character animation movie.

Cheers

Oh by the way here’s a poster of my characters in my animation.
Let me know what you think of it?

Cheers
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Old 15-05-2006, 04:10 PM   #8
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pretty good, but the textures look a bit fuzzy... are they jpg's? if so use tga's.... if not, just increase the resolution.... otherwise they are good.

cheers
andy
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Old 15-05-2006, 06:38 PM   #9
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looks good

i agree bout the textures - i think the tats would look better darker aswell but thats just me
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