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Old 12-05-2006, 06:37 PM   #1
daffas
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Default May/June-Noob-Daffas

well i am going to rigged my guy i created off of kurts low poly game modeling dvd, ill post images later. wish me luck
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Old 15-05-2006, 08:58 PM   #2
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finally i am getting my picture up of what i am going to animate. here he is.....



http://img272.imageshack.us/img272/2...char9iw.th.jpg

http://img434.imageshack.us/img434/4...har40cx.th.jpg
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Old 17-05-2006, 03:08 AM   #3
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Update: i added the bones to my guy and he is almost ready to animate. just a few other things to do.

http://img470.imageshack.us/img470/8...yman8dz.th.jpg


http://img393.imageshack.us/img393/5...man27hh.th.jpg
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Old 18-05-2006, 09:27 AM   #4
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Nice little character in there. Good luck with animation.
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Old 29-05-2006, 05:48 AM   #5
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i tried to move the antenna but a section of it stays in one spot how do i fix this.


http://img516.imageshack.us/img516/1...move8pc.th.jpg
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Old 29-05-2006, 09:06 AM   #6
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you'll need to edit the weights to the joint (use the paint wieghts tool)
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Old 30-05-2006, 02:09 AM   #7
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ived tried to edit the weights and all but the one or more vertices will still stay in one spot. also when i go back and look at the weights it undo's all the painting i did.
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Old 30-05-2006, 01:50 PM   #8
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Ill try help you with the vert that is acting strange.

What you're going to have to do is use the component editor.

1)select the vert thats having the issue
2)open the component editor (window > general editors > component editor)
3)go to the "smooth skin tab"
4) here you will see the vert you have selected listed for the row
5) find the column that has the name of the joint you want it weighted to and set it to 1...this will cause all the other joints to go to 0 for that one vert


--here are some screen shots

Last edited by varley : 30-05-2006 at 11:33 PM.
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Old 30-05-2006, 11:24 PM   #9
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i swited the verticies that were moving wired to one but they still didnt do any thing. thanks for the picture though it helped me find it better.
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