Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-05-2006 , 08:06 AM
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texturing

I have done a bit more work on Kaneda's face but am still trying to suss out bump mapping. I am using DT3Dskin as the skin shader and think this might be causing the problem.
Any advice or suggestions are much appreciated.

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Last edited by leonlabyk; 18-05-2006 at 08:13 AM.
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