Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-05-2006 , 08:12 AM
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Join Date: Mar 2006
Posts: 49

Help!

:headbang: I was just moddeling when it stuffed up. I dont know what ive done. It is like each face has a dif texture. I dont know hwta i did please some one help.

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# 2 23-05-2006 , 09:07 AM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520
I think your problem is that the normals are facing in different angles (I hope)
You should be able to fix that by selecting your model and go to
editPolygons/normals/softenHarden+optionBox now set to all hard, results in an edgy look, or all soft wich will do the opposite.

good luck, wht are you making?

# 3 23-05-2006 , 09:26 AM
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Join Date: Mar 2006
Posts: 49
Thank you for ur help. u were right but i dont know how i changed them in the first place???

Im going to make an AT-AT fomr star wars.:p

# 4 23-05-2006 , 04:48 PM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520
most likely you didn't change anything yourself, sometimes when you extrude or move stuff around they just "get" changed. No Idea why that happens, I guess maya tries to assume your preffered normal angle for you. And that's how it looks if a computer makes decisions for you, but maybe it has some completely different reason.

good luck with your walker

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