:headbang: I was just moddeling when it stuffed up. I dont know what ive done. It is like each face has a dif texture. I dont know hwta i did please some one help.
I think your problem is that the normals are facing in different angles (I hope)
You should be able to fix that by selecting your model and go to
editPolygons/normals/softenHarden+optionBox now set to all hard, results in an edgy look, or all soft wich will do the opposite.
most likely you didn't change anything yourself, sometimes when you extrude or move stuff around they just "get" changed. No Idea why that happens, I guess maya tries to assume your preffered normal angle for you. And that's how it looks if a computer makes decisions for you, but maybe it has some completely different reason.
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