Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-11-2002 , 05:41 PM
ade90054's Avatar
Registered User
Join Date: Oct 2002
Location: England
Posts: 143

Camera linking

Hi, just wondering if anybody knows how I can link a camera to my character but locking the camera's movement in the y plane, so that it doesn't bob up and down with the character but just follows him?

Thanks alot.
James.

# 2 17-11-2002 , 05:46 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
if i'm not mistaken you can do that by lockin' the cam to your char..and breakin' connectin' of Y.. in the channel box or the attribute editor just right click on Y and break connection..

Welcome to SM ade90054.. :p

# 3 17-11-2002 , 05:53 PM
Kevin
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yep!!! welcome mr ade90054 to the SM site user added image

# 4 17-11-2002 , 07:45 PM
Saiyan's Avatar
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Join Date: Apr 2002
Posts: 441
Welcome to SM ade....enjoy your stayuser added image

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