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Old 08-06-2006, 11:19 AM   #1
S3rj_T4nKi4n
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Question prob: texture is stretched

Hi!

I created Text with the Trim option and put Bevel on it...

after I textured it, I had the prob, that the texture on the front was good, but on the sides stretched und blurred.

how do I solve this?

http://img143.imagevenue.com/img.php...7002_block.jpg


Thx S3rj
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Old 08-06-2006, 01:05 PM   #2
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How did you create the texture? was it a procedural texture or UV'd?
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Old 08-06-2006, 01:51 PM   #3
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the texture is a simple jpg ...

the prob is, I know how to use the uv texture editor for polygon objects but not for nurbs...

now I know 1 way how to solve the prob, but its not the right 1 ... nurbs => convert => polygon ...

but I dont want it that way, cuz I know thers an other
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Old 11-06-2006, 11:35 AM   #4
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What do you mean with there's another way?
Either you use you convert from nurbs trick or you use a proper uv map for polygons. Of course you could always use automatic mapping but that's not gonna give you a seamless UV map.
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