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Old 12-06-2006, 05:13 PM   #1
melancholy
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Default Cracks

I have some experience with maya and i want to create an animation where a surface is supposed to crack. I want to show the crack originating from a certain point and spreading outwards. I know that I can create cracks with maya effects but I don't think i can animate them. Is there any way around this other than the long and hard way of creating clusters and animating the vertices?
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Old 13-06-2006, 09:14 AM   #2
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Well in rostoon's animation thread, he mentioned using blend shapes for his crack. You can model a bunch of the cracks insquences, and add the blendshapes in sequences. I thought it looked really cool how his came out.
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Old 13-06-2006, 09:46 AM   #3
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Man that's a great idea! Wouldn't have thought of using Blend shapes.
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Old 16-06-2006, 06:13 AM   #4
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Thanks for the tip. I tried to look for the thread you mentioned but i couldn't find it. So I went and tried the blend shapes idea myself. I still had to manipulate lots of vertices and deal with overlapping edges. could you tip me on how to do it in a simpler way.
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Old 16-06-2006, 06:33 AM   #5
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He doens't say how to do it in his thread, just said he used blendshapes. I've never done this before, so I can't really help you. You should ask him yourself. An idea I have to approach is to just model the crack first, just to see how it looks. After you finish it, put it in a layer, use it as a reference, then build yourself the model you referenced one at a time, limiting yourself to the amount of geo you used. I think that sounded a bit confusing, so you should ask him yourself. Wish I could help.
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Old 19-06-2006, 05:25 AM   #6
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Bevel and parse
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Old 19-06-2006, 11:40 AM   #7
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I saw a plugin once for this.. http://www.blastcode.com it looks very cool
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Old 19-06-2006, 12:46 PM   #8
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have u seen the price for blastcode though
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Old 19-06-2006, 01:22 PM   #9
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Wow, very impressive code...but 1500 bucks is steepe, even the light is 300...cool though...
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Old 19-06-2006, 09:23 PM   #10
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yes looks pretty expensive but there is also a cheaper version: $295.00

A new "lighter" version of Blast Code for animators looking for a quick and easy solution to surface destruction. Contains our most popular blast surface. Convert any NURBs surface into a fracturable object instantly, and then destroy it just as quickly.

Machine gun burst, rocket blasts, torpedo hits, or shot gun scatter, unleash your fury on those 3D models!

Available for:
Windows 2000/XP -- Maya 5, 6, 6.5, or 7
MacOS-X -- Maya 6, 6.5, or 7

Blast Code 1.2 "Kiloton" $295.00
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