I will soon be releasing the final version of Walkerman. For anyone unfamiliar with this MEL program, it is a program that automatically animates biped, quadraped, centaur and bird characters, without using IK or any of that other crap that takes forever to set up . . . In this case, all you do is click a button on the shelf, choosing a biped, quadraped, centaur or bird and it creates the skeleton for the character AND when you press the play button the character walks, runs or in the case of a bird, the wings flap. The quadraped runs, trots, hops or gallops. The bird walks, hops or will fly. It is all done via MEL, so it does not require and fooling with IK, and it has "stabilization" which minimizes having to paint skin weights.
When created, the bones are in the pose position, and you then attach the character to it, hit play, and the character walks or runs away. Just like that . . . . if you hit rewind, you can re-pose the character. You can make the character walk or run in any direction, or create a crowd of characters, all walking or running in different directions.
The biped has a toggling control that allows you to manipulate all the fingers of each hand at once, to open or close the hand or you can toggle it to control the fingers individually. The centaur has this feature too.
The bird program allows you to use sliders to control the feet, opening and closing them.
At present, I am putting finishing touches on the bird and waiting for them to straighten out the download section on this web site, as last time I checked, it was dysfunctional
Here is a screenshot of the bird skeleton being set up . . .
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche