Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-06-2006 , 08:01 AM
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Bevel texture problem


# 2 15-06-2006 , 09:57 AM
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this means you created a new face with the bevel operation - and new faces have to be mapped. until you do some kind of projection operation from the UV menu you have new faces looking like this.


everything starts and ends in the right place at the right time.
# 3 17-06-2006 , 10:19 AM
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Thank you very much sir. Sorry for late response.

# 4 18-06-2006 , 07:54 PM
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no prob pal! and don´t call me sir user added image this was my first question too in this forum here. michael mcKinley told me once like I did now. you can call him Sir, hehe!

have a nice time buddy!


everything starts and ends in the right place at the right time.
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