Digital humans the art of the digital double
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# 1 05-07-2006 , 11:23 PM
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Join Date: Jul 2003
Posts: 22

IK Help

Hi there,

I am just starting on the new venture in Maya trying to expand my horizons within the software.


I am creating a joint chain then applying an IK spline handle to it for more control. I am trying to get the other end of the chain to act in the same way the first one does in the chain so I can make a bulging effect. How can I do this I have tried messing with the constraints in the attribute editor but still can't get it. and help would be appreciated.

Thanks

# 2 07-07-2006 , 08:26 AM
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ummm....
if you mean something like trying to get the middle to push outwards when the ends are pushed together, try using one of the deformers (probably a squash deformer)

maybe?


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# 3 09-07-2006 , 05:43 PM
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Hey there,

What I figured out to constrain the end is the aim the end joint at a locator. It still flutters around a little when the joints move but I think it will do for now.

Moff

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