Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 17-07-2006, 11:39 PM   #1
chrisd
Subscriber
 
Join Date: Apr 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Halo Light Passing Through all objects

Hi everyone,

First time posting but have been a member for a couple of years now. I'm having trouble with a volume light. The problem is I have it set with a light glow, and a linear type glow and halo. The problem is the light and glow are passing through all of my objects in my scene. I've tried removiing the light linking to the other objects, no luck. Also I've tried enabling shadows on the ligh, remove the default light for the scene and no luck with any of it. Any help is greatly appreciated and thanks for the help.



Chris
Attached Thumbnails
 
chrisd is offline   Reply With Quote
Old 31-07-2006, 12:49 AM   #2
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default

might be Iīm wrong, but a glowLight is created in the post and therefor it doesnīt interact with the objects in your scene but is created after rendering. at least I always thought it is that way. to be consequent, if the light is placed behind an object your halo, etc shouldnīt appear at all in the rendered image.
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote
Old 31-07-2006, 01:12 AM   #3
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default

well, itīs passing through my objects too. if you put a geometry between light and camera, the glowFX seems to disappear. its amount is depending on how much from the directedDiscShape node is visible behind the geometry.

but in the end itīs only a post process. so Iīd use opticalFX only when the origin of the light source isnīt covered by something. In reality, is there even a halo effect when light passes through a medium like glas or something?
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote
Old 09-09-2006, 04:44 PM   #4
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

post process job here. you might want to consider a 3rd program to get this effect.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletinŪ Copyright © 2000-2015, Jelsoft Enterprises Ltd.