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Old 21-07-2006, 05:44 AM   #1
kavelle
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Default Transforming polygon faces by their Normals?

Lets say I select 10 faces with normals pointing in different directions, is it possible to move each relative to its normal at the same time?? I realize you can align the pivot to ONE of the faces, but I want each to move independently on their own axis relative to their normal. Any ideas??

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Old 21-07-2006, 01:42 PM   #2
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unfortunately maya [even v 7.0] still doesnt have a solid tool to move/slide/scale along normal.

but its possible, but only works on poly verts. select the face u want to scale along their normals, then convert them to verts [edit poly>selection>convert>to verts]
then in the edit poly menu there is the move component tool. that will move them locally in the normal direction.
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Old 22-07-2006, 08:48 AM   #3
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Ah, as it turns out there is a very good tool for moving multiple faces by their normals! Thanks for trying though.

Edit Polygons -> Move Component

works just as I wanted!!
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