Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-07-2006 , 03:14 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368

Yamaha Roadstar Continued

I decided to finish off this project. When I modeled it for the realism competition, I was limited by my PC performance, so now I'm going to go back and get it the way I want it. I changed most of the textures today, and I'm going to re-model the tires with some treads, and put the finishing touches on, like the logo.

Attached Thumbnails
# 2 27-07-2006 , 03:32 AM
concorddawned's Avatar
Registered User
Join Date: Feb 2006
Location: Sydney
Posts: 184
Hey Dil,

Could you post your lighting setup and render settings for that render?

Cheers

# 3 27-07-2006 , 04:14 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Here's the drive-train side with an overexposed type render, and a little reflection.

concorddawned, my PC is tied up rendering with Maya right now, so I can't post a picture. It's the same set-up that I've used for just about every other "studio" render I've done, and I've explained it before in other threads. (I think I posted a screen capture in my "Segway" model thread). Also, just giving you the lighting set-up will do nothing for you, unless you're using the exact same shading networks that I use. My shaders are extremely dependant on reflections (even the "matte" shaders have a little reflectivity) so the lighting is half the picture. I would recommend just continually refining your own set-up, that's what I did.

Attached Thumbnails
# 4 27-07-2006 , 04:36 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
not bad but can you post larger renders so that i can see the detail of this model.
EDIT: can you post a link to the studio setup in your segway model?


Last edited by younglion; 27-07-2006 at 04:41 AM.
# 5 27-07-2006 , 05:19 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
I'm rendering some close-up shots as we speak. I'm not going to do high res rendering until I'm happy with the shaders and lighting.

Here's the link. (the search button works user added image )

https://forum.simplymaya.com/showthre...y&pagenumber=5

All I did diferently was to enlarge the overhead plane, and replace the 2 side area lights with 4 directional lights to pick up highlights. Then just mess with the HSV values on the plane, and the environment.

# 6 27-07-2006 , 06:42 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Engine close-up

Attached Thumbnails
# 7 27-07-2006 , 06:47 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Drive-train+wheel

Attached Thumbnails
# 8 27-07-2006 , 11:12 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
wow once again dilberts that is just awesome peice of work . curious did you ever decided on making a dvd ?

# 9 27-07-2006 , 02:38 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646

Originally posted by dilberts
I'm rendering some close-up shots as we speak. I'm not going to do high res rendering until I'm happy with the shaders and lighting.

Here's the link. (the search button works user added image )

https://forum.simplymaya.com/showthre...y&pagenumber=5

All I did diferently was to enlarge the overhead plane, and replace the 2 side area lights with 4 directional lights to pick up highlights. Then just mess with the HSV values on the plane, and the environment.

thanx for the link and the bike is looking good.

# 10 31-07-2006 , 07:31 PM
Registered User
Join Date: Feb 2006
Location: Hampshire
Posts: 93
any chance of a close up of the front wheels, brake discs, calipers etc, would appreciate it thanks....awsome stuff by the way!!

# 11 01-08-2006 , 04:24 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368

Attached Thumbnails
# 12 01-08-2006 , 04:36 AM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
Dil can you post a pic of the layers used when rendering so I can get an idea. thanks man


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 13 01-08-2006 , 04:43 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
I didn't use layers for this. My computer handled the render just fine. I did do some optimizing on the tesselation (e.g. the wheel spokes have low quality tesselation as they are not really seen), but other than that, I haven't had a crash with this scene yet. It took about 56 minutes to render the high res version.

# 14 02-08-2006 , 05:45 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
nice render the engine block looks esp nice but i think it needs some noise bumps on it, but thats just a personal observation.

# 15 31-08-2006 , 09:26 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
looks real, great work

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads