UV Mapping Problem
Here's the problem: when I attach a material to a model I've already mapped the UVs for, Maya puts a black mask over any area on the texture that doesn't have any UVs on it. Unfortunately in a few spots (along the borders of UV shells) the black is creeping in and appearing on my model. Since Maya does this automatically, I don't know how to fix it. Is there some way to turn this off? (I'm using Maya 6.0 for Mac).
Sorry if this is a very simple question (I ran a search and couldn't find an answer).