First let me say HELLO.
I have a awesome MG, and a wall (about 50 Pieces who all active rigid bodys). I wanīt shoot the wall down. when the bullet is an active rigid body and is emitted through a gravity field, it looks fantastic. (when you rotate the scene to horizontal view zzz
Of course, i donīt want that, because itīs to slow to be realistic. When I wanīt animate the bullet with keyframe, it doesenīt work, because after the first key you canīt move the bullet (the bullet is an activebody but without a gravity field). when i only animate with keyframing its to much work to animate realistic. who can help me with this problem. :headbang: