Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-08-2006, 03:46 PM   #1
tvholicjames's Avatar
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default Textured racercar using Mental Metallic Paint

What do you think? I still have probs making this look photorealistic. Still look CG right now. I added a bit of dirt /dust on the car...but still don't look real enough.

I didn't model this. My friend Sergio V. modeled it and I textured it just to learn Mental Ray.

What do you think?
Attached Thumbnails
tvholicjames is offline   Reply With Quote
Old 04-08-2006, 10:09 PM   #2
Registered User
MattTheMan's Avatar
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts

well, first there is an odd dark area get rid of that. Then, you have to think about sunlight- what is there??

1. Very strong point light. This should be faked using a spot light with 179.999 angle though, since that eliminates extra time for photon casting and whatnot that point lihgt should use. This light is a touch yellow, but very bright. Tweak light/photon settings accordingly

2. The ambient area light of the sky. I don't know how you would do this, I would use a skydome, but a solid sky blue colored JPG env map would work. This would be, i don't know, 1/4 of the overall light>? possibly 1/2?

Next point- the actual car shader. The metallic paint is obviously CG because it is so plastic. It seems that in Maya it is easy to get a nice looking plastic, much more challenging to make it a metal. I would turn specularity up, but a specular map in some areas for dust and whatnot would work. Also try to dust up the color map too

That's all I could think about now, hope it helps
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
paint effects... se7enhedd Maya Basics & Newbie Lounge 4 04-12-2010 03:59 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.