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Old 04-08-2006, 07:51 PM   #1
pixelsoul
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Default bevelled edges subdiv vs poly ?

Is there any advantage in modelling bevelled edges in the poly surface as opposed to just convert it to a subdiv and do crease edges or partial crease edges several times ?
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Old 04-08-2006, 09:20 PM   #2
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only when rendering, some renderers do not support Subdivs or nurbs..
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