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Old 05-08-2006, 11:52 PM   #1
Falott
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Default baking to texture / surface sampler

Iīm testing the surface sampler now for the whole day. tried all settings in all combinations. same with baking to texture. there is this football stadion where I want to bake the stairs to its simpler geometry, but in the very best case I get those interferences all over the stairs no matter what resolution I choose. in the worst case there are lots of artefacts like as source and target geometry are intersecting each other. also I canīt manage to get rid of the those hard edges. they are somehow baked into the new file, which should also not happen.

best results are with

Transfer in World Space
Closest to Envelope
Geometry Normals

(for normalMap - tangent space)

if anybody has some experience with texture baking, is it even possible to get completely clean results for the low res object that looks like the hiRes object when rendered?

I hope it is possible, cause with 3dsmax itīs pretty easy to project hiRes to lowRes. but I hate max after all and donīt want to convert files every 10 minutes.


what are your settings for static, non-animated geometry?
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Last edited by Falott : 06-08-2006 at 12:09 AM.
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Old 06-08-2006, 01:22 AM   #2
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Default

well I donīt want to sound rude, but size does matter. everything under 2048 res is unusable for detail like this.
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