Problem putting Phong on Subdiv model.
Need help and I couldn't find it in the book to answer this. You can see from the pics what I mean.
The model is made from subdivision from polygons. It seems like everytime I use a phong to put a shiny texture on it to the model, the right side where I model will look all f...up as if the whole thing collapsed, while the left side (instance of the right) looks fine.
I use a phong because my model's skin was pretty shiny when I shot him so I figure by putting some shine would help in getting more detail for my modeling him.
Please tell me why this is happening and how to fix this.
Anyone have any luck in trying the pinkskin shader from highend3d.com? I look so horrible when I assigned it to my 3D model, pink and huge freckles.