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Old 16-08-2006, 11:38 PM   #1
sephfire
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Default Odd Maya "glitch"

I'm sure it's not actually a glitch, just some setting I don't understand yet. I imported a model I'd built in Lightwave via fbx into maya and it came through fine, looking something like this:


I started with the rigging process, saved and quit for the day. The next morning, I open the file up to find the poor guy looking like this:


I have no idea what's going on with him. His face only looks this way in Smooth Shade. I checked the hypergraph and his material settings still look ok. Is this some bizarre lighting problem? I don't have enough experience in Maya to know how to fix this. Any help would be much appreciated.
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Old 17-08-2006, 12:54 AM   #2
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edit poly>normals>set to face

then re soften normals.
if u want to del history on your mesh if its already rigged

u can delete all non-deformer history to get rid of the normals history.
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Old 17-08-2006, 01:14 AM   #3
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I've found that Smoothing fixes the issue. Since I was planning on doing that after rigging him, I'll just keep him flat-shaded until then. Thanks a ton for the help.
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Old 17-08-2006, 07:41 AM   #4
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Yea basically what happens is Maya's all screwed up with the normals sometimes. You need to reset them.

Maybe Autodesk will fix the bug, who knows?
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