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Old 26-08-2006, 11:39 AM   #1
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Default Ferrari ReMastered WIP

Well here is my progress on my 2nd model. I am learning enough to be dangerous now. I am spending way too long on this and picking it to death. But I am making progress.

If you see anything, please let me know.

I still need to do the headlights again, not happy with the way they are turning out. But I will move on and come back to that.

I am almost tempted to not put the door handle in as it sure seems the air flow would be much more efficent for the intake on the rear fender. But suppose I can take those freedoms as long as it looks like the car, huh? :-)
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Old 26-08-2006, 11:43 AM   #2
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Looking good buddy. I haven't seen this tut. Does it lead you from polys to subd or do you just use mesh smooth?
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Old 26-08-2006, 11:52 AM   #3
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Start with Poly and now, as you see, we are Sub-d. Only the second time I have worked with sub-d. It can be cantankerous and makes you follows certain RULES,but I like it so far.

Thanks for liking it. It is a very good tutorial and when you watch Kurts BMW Tutorial and this, you learn alot neat stuff!!!
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Old 26-08-2006, 11:55 AM   #4
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I'm by no means an expert but I've steered away from subd. It doesn't seem to give you the same level of control as a well placed edge loop + mesh smooth.

My latest project (the 66 Vette) is using this technique. I also started out by modelling the whole shell and then splitting panels off. This too has it's own set of challenges but I'm liking it much better.
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Old 26-08-2006, 12:02 PM   #5
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I am a complete newbie when it comes to modeling. As I say this is only my second model. I started the haunted House but Fallot got me started on bevel and sub-d. I agree that sub-d, at least with cars, sure get cumbersome for Maya and slow to the point of frustration. Tell me where I can learn more of this mesh smooth. I fiddle with 3D Max when it first came out a was still on floppies, I was learning Cloth Reyes, only way to do cloth then. It went between a mesh smooth and regular poly. Seemed a better way.

Thanks for your input!!
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Old 26-08-2006, 12:06 PM   #6
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http://www.cg-cars.com has some good stuff. The "box modelling" a car tut isn't bad.

I'm not claiming to be a master at this but if you look at my recent thread - http://forum.simplymaya.com/showthre...threadid=22665 - you'll see how I rough things in, put a little extra detail where I want sharp edges and the result after applying mesh smooth is in the renders.
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Old 26-08-2006, 12:10 PM   #7
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Also, would be interested in seeing your Vette. I am thinking of trying the Koenigsegg CCR 2 as my first model doing just on my own. I really do like car modeling.
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Old 26-08-2006, 12:13 PM   #8
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You might find something here inspirational -

http://www.vsrnonline.com/Mags/MC/MC_Plans.html
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Old 26-08-2006, 12:13 PM   #9
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Well, I did see it and I do like it. I like the order you keep with your wireframe and the flow. Nice eye!!

I will check on the Mesh smooth as I have been to th site before. I will finish this and maybe I will use mesh smooth on my next car.
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Old 26-08-2006, 12:15 PM   #10
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This was my first car. I got carried away with the decals and the like. I was just having fun.
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Old 26-08-2006, 12:24 PM   #11
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Thanks again Mr R, and this site has some very, very good blue prints. Could keep me busy for along time!!

http://www.vsrnonline.com/Mags/MC/MC_Plans.html
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Old 26-08-2006, 12:26 PM   #12
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As I said - No school like old school!
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