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Old 02-10-2006, 08:58 AM   #1
vladimirjp
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Default soldier charactertexturing

i started working on textures for this character and his clothes. i made him a few months ago. i change the vest design a lot. some minimal rigging done on him.
maya fast skin shader for the translucency.


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Old 02-10-2006, 10:26 AM   #2
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Hey Vlad

So far so good, watching with interest...


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Old 02-10-2006, 04:27 PM   #3
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I think you've nailed the looks of a bulldozer soldier. Very believable. Can't wait to see what you do with him next when he is out of the stiffness from the modeling pose.
Looking fantastic really.
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Old 02-10-2006, 10:55 PM   #4
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Looking great so far!

How are you going about texturing, Z brush or photoshop etc??

Looking forward to seeing the progress!
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Old 03-10-2006, 03:38 PM   #5
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the texturing is done with photoshop
and bodypaint to get rid of seams.

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Old 03-10-2006, 10:54 PM   #6
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Nice material effect on the shoulders in the lower shot Vlad

looking good
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Old 03-10-2006, 10:56 PM   #7
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Great textures. Btw: nice avatar XD
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Old 03-10-2006, 11:02 PM   #8
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Hey Valdimerjp, the cloth texture looks superb!
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Old 04-10-2006, 04:00 AM   #9
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Woow nice texturing details suprb
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Old 04-10-2006, 12:41 PM   #10
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thanks for comment.

here is the pants colour and a simple shading network. with spec and a little bump.

if anyone know in maya of good filtering settings that work well for fabric that would be great.

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Old 04-10-2006, 03:14 PM   #11
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Hey Vlad

Just a quick fly by, I have some thoughts that I'll post tonight, gotta go to work shortly, not enough time to rant...

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Old 04-10-2006, 10:52 PM   #12
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Originally posted by Jay
Hey Vlad

Just a quick fly by, I have some thoughts that I'll post tonight, gotta go to work shortly, not enough time to rant...

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thanks.

filtering in maya is still a mystery to me. i dont know why theres only 2 options to mess with
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Old 04-10-2006, 11:47 PM   #13
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Could you post a wire ?
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Old 05-10-2006, 12:27 AM   #14
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nice work man the textures look great, keep posting and ill keep commenting:p
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Old 05-10-2006, 01:17 AM   #15
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Hey Vlad

As promised.

Personally speaking from experience, the Filter on the bump I set to 0. In my own findings it basically gives you a bit more of a sharper look to the bump without havingto resort to high values in the bump setting itself. As for that particular setting, I usually start with a value of 0.010 for starting and obviously decrease or increase accordingly. But most of the time with things like clothing I'd probably go with the above setting.

Also try feeding the bump map into the color gain (of the bump map) as well as the bump node itself, watch the result, its pretty good too.

Also I find that alot of people go way too high with bump settings. Bump is only really becomes apparent at a certain distance, on different materials, so a bit of research on your materials is always worth a go. I dont mean yours in particular, Im just generalisingas an overall picture. However heavy materials like denim and leather may feel like they need a heavy bump to make them obvious but this isnt always the case. Materials such as hessian or sack cloth would blah blah.

Im ranting now.

Hope this helps in any way or form

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