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Old 25-10-2006, 09:21 AM   #1
Beillzibub
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Default Sub-D distorting UV's

Hey Guys and Gals,

I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up with something I'm quite happy with.

The problem arises when I convert the poly mesh to a sub-division surface. The grid texture that I've applied goes skewed and distorted in a few key areas. Jason said that he'd had this problem once before and about needing to add more loops?

If anyone could point me in the direction of a sollution I'd be most greatfull.

Many thanks people!
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Old 25-10-2006, 09:23 AM   #2
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To this
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Old 25-10-2006, 09:25 AM   #3
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The eye area is my main area of concern as thats where the mask and the skin will meet. And I don't really want that going all blurry!
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Old 25-10-2006, 11:10 AM   #4
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smooth poly 2x
for a subd smoothness.
theres a way to have subd inherit uvs of the cage, i dont remember where i saw it.
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Old 25-10-2006, 11:53 AM   #5
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Poly smooth x2 worked a treat! Thanks Vlad.
Wouldn't mind finding out how to tranfer UV's to the sub-D cage though...
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