hi, I've got a wired problem. I created a high poly version of my character, by connecting the out mesh from my low poly to a poly cube and filtering it through a smooth node.
I've done this before and it worked fine. But this time my high poly character does exactly the opposite of what I do to the skeleton in the low poly one. When I lift the left arm, the high poly will lift the right, and so forth.
anyone any ideas? thanks