Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 31-10-2006 , 08:02 AM
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How to render both sides of a surface?

I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i make it so that Maya renders both the inside and outside of the sphere?

Thanks.


Last edited by jpardoe; 31-10-2006 at 08:19 AM.
# 2 31-10-2006 , 08:21 AM
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# 3 31-10-2006 , 08:32 AM
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Thanks. How do i create a 'flag' ?

# 4 31-10-2006 , 08:43 AM
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or find 'samplerinfo' ?

# 5 31-10-2006 , 12:12 PM
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Originally posted by jpardoe
Thanks. How do i create a 'flag' ?

Flags are quite easy...

Create a Polygon Plane and Convert it to cloth using Maya Cloth...
Add a turbulance field...


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# 6 31-10-2006 , 12:14 PM
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Originally posted by jpardoe
or find 'samplerinfo' ?

The SamplerInfo Node is held within the General Utilities section of the Hypershade...


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# 7 01-11-2006 , 02:06 AM
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I'm really struggling to recreate the image on that site you linked me to.

When i middle mouse drag the samplerInfo to the blendColours node I can't get it to connect in any way. Same happens if I try to connect the blendColours node to the surfaceShader.

Help?

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