Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-11-2006, 11:05 AM   #1
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default ZBrush OBJ's

Anyone know if there is a way to clean the ZBrush obj's so that Final Gather works with them. I'm trying to do this without adding geometry. When i do a convert to subD then back to poly i get more geometry. Though the subD surface isnt too bad I just hate fine tuning the tesselation for subD's, I kow, I know, I'm lazy sometimes.

In addition, going back to poly from sub d adds geometry. trying to keep the low poly count for animation.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 16-11-2006, 11:07 AM   #2
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

notice that the obj straight from zbrush doesnt create any occlusion on the plane beneath it. The sphere is there for control in the experiment.
Attached Thumbnails
 
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 18-11-2006, 10:38 AM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

That is strange, could you post your file and i'll give it a render with one of my Z objects (oh i'm using maya 6 by the way so if you save ita as a ma i'll have a look)

Cheers
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-11-2006, 06:41 AM   #4
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here is the file Gster123. As i said earlier, the only way i was able to fix it was to convert to sub D. Being able to use the obj without adding geometry would save me a lot of time. thanks for your help.
Attached Files
File Type: rar chicken arise.rar (81.2 KB, 17 views)
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 11-12-2006, 01:46 AM   #5
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Oh BTW I figured this stupid problem out. When Maya 6 imports an OBJ you need to change its render stats for Final Gather rays to bounce. Just in case annyone else didnt know.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 11-12-2006, 07:03 PM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

sorry for the late reply mate, been busy what with the run up to christmas I had the same problem too, cheers for the fix!

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.